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Intrigues

Kraków 1325 AD is, first of all, an exciting card- and boardgame. Within the game, an absurd world (where the Middle Ages are uncomfortably close to modern times) was created: the world of Intrigues.

There is no need to read about this world to play the game. A tiny part of the story is printed on the Intrigue Cards, just for fun. But for those who want to know more about the secret world behind the cards, here is a sample.

Internal Combustion

Internal CombustionWhere many brave knights have failed, a young shoemaker invents a way to slay the Wawel Dragon. He kills a lamb, guts and fills it with a mixture of sulphur and tar, then sews the animal back up. At night, he puts the stuffed lamb in front of the dragon's cave. The next morning, the city dwellers are woken up by a mighty blast on the banks of the Vistula. After devouring the spiced lamb, the fire-breathing Dragon rushed to quench its unbearable thirst at the River. The creature's stomach exploded, leaving no trace of the foul beast. The shoemaker is handsomely rewarded by the King, marries a princess in the Cathedral and will spend the rest of his life eating mutton and embellishing his heroic story.

Holy Warriors

Holy WarriorsThe King and Church decide to commit several regiments of Kraków's finest troops to distant, epic battles in defence of the Christian Faith.
To fund the troops' new uniforms, their transport and upkeep, the Churches have special prayer meetings, while the King hosts a number of Sponsored Dinners. For weeks on end, the Holy Warriors practice and parade in and around the city, creating a festive atmosphere. Everyone is proud of these fine young soldiers, who will soon have the privilege and opportunity to spill vast quantities of their blood in direct service of Gods Will.

River Legends

River LegendsA small group of elderly fishermen, led by an enigmatic figure known as the Ancient Mariner, use the river taverns to tell the legends of the Vistula. They fascinate large audiences with ancient tales about The Fog of Death, The Blind Ferryman and the Monster in the Shallows.
Told after dark in the smoke-filled alehouses, these stories terrify the patrons, touching their primeval fears of darkness, ghosts and nature's mysteries. Christian religious beliefs are unhinged by these powerful Pagan legends.
Even grown men are trembling with fear to go out into the dark, especially on windy or misty evenings. They prefer to order another beer and wait for the safety of numbers when leaving the tavern together. This quite suits the Mariners, as they receive a cut from the evening's takings.

Grave Robbery

Grave RobberyIt is easier to rob the Dead than the Living, especially since they don't resist, call the Guard or give evidence in court. Locating the loot and gaining unfettered access to gold-filled crypts and burial sites requires thorough research and planning. But grave robbers are patient men, while their victims are in no hurry either.
The victim's relatives, enraged by the sight of ravaged crypts and ransacked tombs, question why God Almighty could not even allow their loved ones to Rest in Peace.

Click here to download the PDF file, which contains all 56 Intrigue card stories, for your entertainment.